Slice the pie
Keymaps:
- W,A,S,D: Movement
- Left Mouse Button: Shoot
- Right Mouse Button: Hold to aim
- T: Reset scoreboard
- M: Toggle mute BGM
The red rectangular targets only show when you have direct line-of-sight to them. Different colored walls have no different in this version.
Your skill is measured by how long you eliminate a target after spotting it, and how long you stay in their line of sight (threat zone).
Published | 16 days ago |
Status | In development |
Platforms | HTML5 |
Author | Torayuri |
Genre | Action, Shooter |
Made with | Godot |
Tags | 2D, Minimalist, Top-Down, Top down shooter |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Comments
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Cool game. I found my self killing 100 targets before realising I'm not sure what I'm doing (good thing). Good ground works for a game.
Would be cool if there's also a time element? like a red zone that follows you upwards or something.
thoughts on movement inaccuracy? I found myself running and running a lot mainly holding tar RMB.
I like the fog of war system Would be cool if there was a visual indicator.
Not sure what the blue walls do. I tried wall banging but nothing happened.
Very cool keep it up :)
Second run: 26s
1.455 kills
1.29 kills
Thanks for playing! There will be objectives! I’m still iterating on the direction this game should take. And this game will keep focus more on tactics and precision than run & gun.
The blue walls will be penetrated by rifle bullets and destructible by shotguns or explosives to create more entry points in some future update.