Keymaps:

  • W,A,S,D: Movement
  • Left Mouse Button: Shoot
  • Right Mouse Button: Hold to aim
  • T: Reset scoreboard
  • M: Toggle mute BGM

The red rectangular targets only show when you have direct line-of-sight to them. Different colored walls have no different in this version.

Your skill is measured by how long you eliminate a target after spotting it, and how long you stay in their line of sight (threat zone).

Published 16 days ago
StatusIn development
PlatformsHTML5
AuthorTorayuri
GenreAction, Shooter
Made withGodot
Tags2D, Minimalist, Top-Down, Top down shooter
Average sessionA few minutes
InputsKeyboard, Mouse

Comments

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(3 edits) (+1)

Cool game. I found my self killing 100 targets before realising I'm not sure what I'm doing (good thing). Good ground works for a game. 

Would be cool if there's also a time element? like a red zone that follows you upwards or something.

thoughts on movement inaccuracy? I found myself running and running a lot mainly holding tar RMB.

I like the fog of war system Would be cool if there was a visual indicator.

Not sure what the blue walls do. I tried wall banging but nothing happened.

Very cool keep it up :)

Second run: 26s
1.455 kills
1.29 kills

(+1)

Thanks for playing! There will be objectives! I’m still iterating on the direction this game should take. And this game will keep focus more on tactics and precision than run & gun.

The blue walls will be penetrated by rifle bullets and destructible by shotguns or explosives to create more entry points in some future update.