Keymaps:

  • W,A,S,D: Movement
  • Left Mouse Button: Shoot
  • Right Mouse Button: Hold to aim
  • T: Reset scoreboard
  • M: Toggle mute BGM

The red rectangular targets only show when you have direct line-of-sight to them. Different colored walls have no different in this version.

Your skill is measured by how long you eliminate a target after spotting it, and how long you stay in their line of sight (threat zone).

Comments

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(3 edits) (+1)

Cool game. I found my self killing 100 targets before realising I'm not sure what I'm doing (good thing). Good ground works for a game. 

Would be cool if there's also a time element? like a red zone that follows you upwards or something.

thoughts on movement inaccuracy? I found myself running and running a lot mainly holding tar RMB.

I like the fog of war system Would be cool if there was a visual indicator.

Not sure what the blue walls do. I tried wall banging but nothing happened.

Very cool keep it up :)

Second run: 26s
1.455 kills
1.29 kills

(+1)

Thanks for playing! There will be objectives! I’m still iterating on the direction this game should take. And this game will keep focus more on tactics and precision than run & gun.

The blue walls will be penetrated by rifle bullets and destructible by shotguns or explosives to create more entry points in some future update.